Designer and Developer
CWRU Class of 2020, graduated cum laude
Double major in Computer Science & Psychology
Minors in AI & Computer Gaming
Some projects I've worked on. Click any of them to see more!
Or, read my full resume or find more on my itch.io.
CWRU Senior Project, Spring 2020
An atmospheric first-person puzzle game based around scale. Originally meant for VR.
Ludum Dare 45 Entry, Oct 2019
Asteroids-style space shooter where you build a spaceship by crashing into spare parts.
Personal Project, Summer 2018
Concept Nintendo Switch game where Joy-Cons' rotations are mapped 1:1 to the character's limbs.
Adv. Game Design class, Fall 2019
A top-down action roguelite where getting hit adjusts your level of sleep and staying balanced is key for victory.
Intro Game Design Class, Spring 2019
2D where you switch between two overlapping dimensions to solve puzzles and sneak past enemies
CWRU Virtual Worlds Lab, 2018-2020
Comparing the efficacy of using AR, VR, and traditional displays to provide exposure therapy.
NIH Internship, Summer 2019
A VR world designed to study patient food-selection behaviors in a controlled but realistic environment.